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Class statPointer extends Gameplay.ExtendedStat; // Ultimate Long Range stat defaultproperties { minTargetAltitude=0 minDistance=0 MaxDistance=900000 minDamage=0.000000 stylePointsPerStat=0 logLevel=1 Acronym="RANGE" Description="primitive way to display a range to the player" awardDescription="None" PersonalMessageClass=Class'StatClasses.MPPersonalStatMessageDefault' } |
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