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class ActionPlaySound extends Action; const SF_No3D = 16; var() actionnoresolve Sound soundToPlay; var() editcombotype(enumScriptLabels) Name actorLabel; var() float volume; var() float radius; var() bool attenuate; // execute latent function Variable execute() { local Actor actor; local int flags; Super.execute(); if (!attenuate) flags = SF_No3D; ForEach parentScript.staticActorLabel(class'Actor', actor, actorLabel) { actor.PlaySound(soundToPlay, volume, , 0.0, radius, , flags, , , radius); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Play sound " $ soundToPlay.Name $ " on " $ propertyDisplayString('actorLabel'); } defaultproperties { volume = 1.0 radius = 1000.0 attenuate = true returnType = None actionDisplayName = "Play Sound" actionHelp = "Plays a sound on an actor" category = "AudioVisual" } |
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