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class ActionPlayMusic extends Action; var() actionnoresolve String song; var() float stopFade; var() float startFade; // execute latent function Variable execute() { Super.execute(); if (parentScript.Level.MusicMgr != None) parentScript.Level.MusicMgr.TriggerScriptMusic(song, startFade); return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Play song " $ song; } defaultproperties { returnType = None actionDisplayName = "Play Music" actionHelp = "Starts playing a piece of music" category = "AudioVisual" } |
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