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class ActionDestroyActor extends Action; var() editcombotype(enumScriptLabels) Name target; // execute latent function Variable execute() { local Actor a; local Pawn pawn; Super.execute(); ForEach parentScript.actorLabel(class'Actor', a, target) { // remove from seen lists pawn = Pawn(a); if ( pawn != None ) a.Level.Game.NotifyKilled( pawn.Controller, pawn.Controller, pawn ); a.Destroy(); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Destroy Actor " $ propertyDisplayString('target'); } defaultproperties { returnType = None actionDisplayName = "Destroy Actor" actionHelp = "Removes the target Actor from the game" category = "Actor" } |
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