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class SoundMarkerBase extends Engine.Actor native abstract; var private bool QueuedTillStartup; var private bool GameStarted; simulated function PostBeginPlay() { Super.PostBeginPlay(); RegisterNotifyGameStarted(); } simulated function OnGameStarted() { GameStarted = true; if ( QueuedTillStartup ) { log( "Sound is queued and played in "$Self ); PlayEffects(); } } simulated event Touch (Actor Other) { Super.Touch (Other); if (Other.IsA('Pawn') && Pawn(Other).IsPlayerPawn()) { if ( GameStarted ) PlayEffects(); else QueuedTillStartup = true; } } simulated function PlayEffects(); |
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