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IGSoundEffectsSubsystem.SoundMarker


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class SoundMarker extends SoundMarkerBase
    native
    placeable;

/*=============================================================================
A SoundMarker is an area defined by a radius around a point that causes sounds to
be played when the Player enters it. If the sound is already being played by ANY OTHER
SoundMarker (or SoundVolume) it will be ignored. In this way, all the SoundMarkers in
the level sort of act as a single object.

Functions:

 event  Touch (Actor Other)     - Plays its sound schemas
==============================================================================*/

var() string    Schema1;
var() string    Schema2;


simulated function PlayEffects()
{
    SoundEffectsSubsystem(EffectsSystem(Level.EffectsSystem).GetSubsystem('SoundEffectsSubsystem')).PlayMarkerSounds(self, Schema1, Schema2);
}

defaultproperties
{
	Texture=texture'IGEffectsSystem_EditorTextures.SoundEffectsSubsystem.SoundMarker'
    bCollideActors=true
    bCollideWorld=false
    bBlockActors=false
    bBlockPlayers=false
    bBlockZeroExtentTraces=false
    bBlockNonZeroExtentTraces=true
    bBlockKarma=false
	bHidden=true
	bStasis=true
	DrawType=DT_Sprite
	Physics=PHYS_None
    bNoDelete=true
    bAlwaysRelevant=true
}

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Class file time: ne 5.9.2004 16:02:12.000 - Creation time: st 23.5.2018 00:10:47.176 - Created with UnCodeX