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class SoundMarker extends SoundMarkerBase native placeable; /*============================================================================= A SoundMarker is an area defined by a radius around a point that causes sounds to be played when the Player enters it. If the sound is already being played by ANY OTHER SoundMarker (or SoundVolume) it will be ignored. In this way, all the SoundMarkers in the level sort of act as a single object. Functions: event Touch (Actor Other) - Plays its sound schemas ==============================================================================*/ var() string Schema1; var() string Schema2; simulated function PlayEffects() { SoundEffectsSubsystem(EffectsSystem(Level.EffectsSystem).GetSubsystem('SoundEffectsSubsystem')).PlayMarkerSounds(self, Schema1, Schema2); } defaultproperties { Texture=texture'IGEffectsSystem_EditorTextures.SoundEffectsSubsystem.SoundMarker' bCollideActors=true bCollideWorld=false bBlockActors=false bBlockPlayers=false bBlockZeroExtentTraces=false bBlockNonZeroExtentTraces=true bBlockKarma=false bHidden=true bStasis=true DrawType=DT_Sprite Physics=PHYS_None bNoDelete=true bAlwaysRelevant=true } |
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