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// ==================================================================== // Class: GUI.GUIVertScrollButton // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== /*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUIVertScrollButton extends GUIGFXButton HideCategories(Menu,Object) Native; var(GUIVertScrollButton) config bool UpButton "If true, the graphic used is an up arrow (else a down arrow)"; var(GUIVertScrollButton) config Material UpImage "Image to use for a up arrow"; var(GUIVertScrollButton) config Material DownImage "Image to use for a down arrow"; function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); if (UpButton) Graphic = UpImage; else Graphic = DownImage; } defaultproperties { StyleName="STY_RoundScaledButton" UpButton=false Position=ICP_Scaled bNeverFocus=true bCaptureMouse=True UpImage=Material'GUITribes.ArrowUp' DownImage=Material'GUITribes.ArrowDown' } |
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