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Gameplay.VehicleSpawnArea


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class VehicleSpawnArea extends Engine.Actor;

defaultProperties
{
	bHardAttach = true
	RemoteRole = ROLE_None

	// uncomment when designers no longer have a need to view in game
	DrawType = DT_None
	bHidden = true

	bCollideActors = false
	bCollideWhenPlacing = false
	Physics = PHYS_None
	bStatic = false
}

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:50.464 - Created with UnCodeX