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class VehicleEffectObserver extends Core.DeleteableObject implements IEffectObserver native; var Emitter emitter; var SoundInstance sound; // rowan: we need to cleanup our sound instance properly var float originalParticlesPerSecond; function cleanup() { // remove us from sound observer, or else it will crash when de-reffing us if (sound != None) sound.SetObserver(None); } function OnEffectStarted(Actor inStartedEffect) { // if already bound to sound, unbind (or else we might fail to unbind properly in Cleanup) if (sound != None) sound.SetObserver(None); emitter = Emitter(inStartedEffect); sound = SoundInstance(inStartedEffect); if (emitter != None) originalParticlesPerSecond = emitter.emitters[0].ParticlesPerSecond; } function OnEffectStopped(Actor inStoppedEffect, bool Completed) { sound = None; } function OnEffectInitialized(Actor inInitializedEffect) { } |
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