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Gameplay.StaticMeshAttachment


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class StaticMeshAttachment extends Engine.Actor;

defaultProperties
{
	RemoteRole = ROLE_None
	drawType = DT_StaticMesh
	bOwnerNoSee = true
	bAcceptsProjectors=false
	bDisableTick	= true
}

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:47.351 - Created with UnCodeX