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class MessageTrigger extends Engine.Message editinlinenew; var Name trigger; var() Name instigator; // construct overloaded function construct(Name _trigger, Name _instigator) { trigger = _trigger; instigator = _instigator; } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return "Any trigger message from "$triggeredBy; } defaultproperties { specificTo = class'Trigger' } |
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