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Gameplay.MessageTriggerEnter


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class MessageTriggerEnter extends MessageTrigger
	editinlinenew;

// editorDisplay
static function string editorDisplay(Name triggeredBy, Message filter)
{
	return "Trigger "$triggeredBy$" is entered";
}

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Class file time: ne 5.9.2004 15:53:24.000 - Creation time: st 23.5.2018 00:10:45.588 - Created with UnCodeX