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Gameplay.MessageBaseDevicePowerOff


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class MessageBaseDevicePowerOff extends Engine.Message;

var Name baseDevice;

overloaded function construct(Name _baseDevice)
{
	baseDevice = _baseDevice;
}

static function string editorDisplay(Name triggeredBy, Message filter)
{
	return "Base device " $ triggeredBy $ " loses power";
}

defaultproperties
{
	specificTo	= class'BaseDevice'
}

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.227 - Created with UnCodeX