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class GloraxWeapon extends Weapon; simulated function Vector calcProjectileSpawnLocation(Rotator fireRot) { return rookMotor.getFirstPersonEquippableLocation(self) + (projectileSpawnOffset >> fireRot); } defaultproperties { aimClass = class'AimArcWeapons' animClass = class'EquippableAnimator' animPrefix = "Glorax" } |
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