Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 |
class GloraxWeapon extends Weapon; simulated function Vector calcProjectileSpawnLocation(Rotator fireRot) { return rookMotor.getFirstPersonEquippableLocation(self) + (projectileSpawnOffset >> fireRot); } defaultproperties { aimClass = class'AimArcWeapons' animClass = class'EquippableAnimator' animPrefix = "Glorax" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |