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Gameplay.EquippableDepTurretAnimator


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class EquippableDepTurretAnimator extends EquippableAnimator;

static simulated function bool hasEquippableAnim(Equippable e, Name animName)
{
	return false;
}

static simulated function playEquippableAnim(Equippable e, Name animName, optional float rate, optional float tweenTime, optional int channel)
{
	if (e.Owner != None && e.Owner.HasAnim(animName))
		e.Owner.PlayAnim(animName);
}

static simulated function firstPersonStatus(Equippable e, bool bStatus)
{
}

static simulated function setLocRot(Equippable e, Vector newLocation, Rotator newRotation)
{
}

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Class file time: ne 5.9.2004 15:53:10.000 - Creation time: st 23.5.2018 00:10:43.327 - Created with UnCodeX