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class EquippableDepTurretAnimator extends EquippableAnimator; static simulated function bool hasEquippableAnim(Equippable e, Name animName) { return false; } static simulated function playEquippableAnim(Equippable e, Name animName, optional float rate, optional float tweenTime, optional int channel) { if (e.Owner != None && e.Owner.HasAnim(animName)) e.Owner.PlayAnim(animName); } static simulated function firstPersonStatus(Equippable e, bool bStatus) { } static simulated function setLocRot(Equippable e, Vector newLocation, Rotator newRotation) { } |
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