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class ControllableTexturePanner extends Engine.TexModifier native; cpptext { // UTexModifier interface virtual FMatrix* GetMatrix(FLOAT TimeSeconds) { FLOAT du = Scale * PanDirection.X; FLOAT dv = Scale * PanDirection.Y; M = FMatrix ( FPlane(1,0,0,0), FPlane(0,1,0,0), FPlane(du,dv,1,0), FPlane(0,0,0,1) ); return &M; } } var() Vector PanDirection; var Matrix M; var float Scale; |
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