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class AnimationState extends Core.DeleteableObject native; enum AnimationType { AnimationType_IdleWithTurn, // idle standing with turn left/right AnimationType_StrafeDirectional, // directional blending based on strafe AnimationType_DisplacementDirectional, // directional blending based on displacement AnimationType_VelocitySpringAndAirborneUpDown, // ground based velocity spring with airborne up/down AnimationType_AirborneUpDown // airborne up/down }; var String name; var AnimationType type; var float blendInTime; // time to blend into this state (seconds) var float blendTightness; // internal state blending tightness (lerp seconds -> non-linear ease-in) var String centre; var String left; var String right; var String forward; var String back; var String up; var String down; var float speed; // animation speed in unreal units per second (used for walk/run/sprint anti-footslip) |
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