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class ActionStopCountDown extends Scripting.Action; // execute latent function Variable execute() { local PlayerCharacterController pcc; Super.execute(); pcc = PlayerCharacterController(parentScript.level.getLocalPlayerController()); if (pcc != None) { pcc.bCountDown = false; pcc.countDown = 0.0; } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Stop the current count down"; } defaultproperties { returnType = None actionDisplayName = "Stop Count Down" actionHelp = "Stops the current count down" category = "Other" } |
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