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class ActionSetRespawn extends Scripting.Action; var() bool allowRespawning; // execute latent function Variable execute() { local SinglePlayerGameInfo gi; Super.execute(); gi = SinglePlayerGameInfo(parentScript.Level.Game); if (gi != None) gi.setAllowRespawn(allowRespawning); else SLog("The set respawn action only works for single player games"); return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Turn respawning on or off"; } defaultproperties { returnType = None actionDisplayName = "Set Respawn" actionHelp = "Allow or disallow respawning when the player dies" category = "Level" } |
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