Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UseTrigger


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
//=============================================================================
// UseTrigger: if a player stands within proximity of this trigger, and hits Use, 
// it will send Trigger/UnTrigger to actors whose names match 'EventName'.
//=============================================================================
class UseTrigger extends Triggers;

var() localized string Message;

function UsedBy( Pawn user )
{
	TriggerEvent(Event, self, user);
}

function Touch( Actor Other )
{
	if( (Message != "") && (Other.Instigator != None) )
		// Send a string message to the toucher.
		Other.Instigator.ClientMessage( Message );
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:49.804 - Created with UnCodeX