Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 |
//============================================================================= // UseTrigger: if a player stands within proximity of this trigger, and hits Use, // it will send Trigger/UnTrigger to actors whose names match 'EventName'. //============================================================================= class UseTrigger extends Triggers; var() localized string Message; function UsedBy( Pawn user ) { TriggerEvent(Event, self, user); } function Touch( Actor Other ) { if( (Message != "") && (Other.Instigator != None) ) // Send a string message to the toucher. Other.Instigator.ClientMessage( Message ); } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |