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//===================================================================== // Tyrion_Setup // Performs one-time initializations/setup for Tyrion AI //===================================================================== class Tyrion_Setup extends Actor native; //===================================================================== // Variables var transient Object deadClasses; // a pointer to the DeadClasses package; the outers of goal classes // get set to this when their regular outer is destroyed //===================================================================== // Functions //--------------------------------------------------------------------- // Hook in Tyrion for the rook to call into at every tick event doRookRelatedAIProcessing( float deltaSeconds, Pawn pawn ); //--------------------------------------------------------------------- // Hook in Tyrion for the Player to call into at every tick function doPlayerRelatedAIProcessing( float deltaSeconds, Pawn pawn ); //--------------------------------------------------------------------- native function setAILOD( Pawn pawn, Tyrion_ResourceBase.AI_LOD_Levels newLODLevel ); //--------------------------------------------------------------------- // stop all movement actions event stopActions( Pawn pawn ); //--------------------------------------------------------------------- // clear vision lists native function shutDownVision( Pawn pawn ); //--------------------------------------------------------------------- native function makeSafeOuter( Object objOwner, Object obj ); //--------------------------------------------------------------------- // Shallow copy function // Returns None if copy failed // Note: shouldn't this be in Object.uc? static function Object shallowCopy( Object source ) { local Object dest; dest = new(source.outer) source.class; if ( static.copyParameters( source, dest ) ) return dest; else return None; } //--------------------------------------------------------------------- // Shallow copy goal function // Goals need their own shallow copy because they need to be put into // the sources package rather than the sources outer // Returns None if copy failed static function Object shallowCopyGoal( Object source ) { local Object dest; local Object destOuter; for (destOuter = source.Outer; destOuter.Outer != None; destOuter = destOuter.Outer) ; dest = new(destOuter) source.class; if ( static.copyParameters( source, dest ) ) return dest; else return None; } //--------------------------------------------------------------------- // Copy parameters from source to dest // Note: shouldn't this be in Object.uc? native static function bool copyParameters( Object source, Object dest); //--------------------------------------------------------------------- // Sends a message to GetOutOfWaySensor when a pawn was bumped by a friendly // (this function is overriden in Tyrion) function sendGetOutOfWayMessage( Pawn bumpedPawn, Vector bumpDirection ); //--------------------------------------------------------------------- // Sends a message to painSensor of squad members when a member dies // (this function is overriden in Tyrion) function sendAllyDiedMessage( Pawn ally, Pawn deadPawn, Pawn InstigatedBy, class<DamageType> damageType, vector HitLocation ); //--------------------------------------------------------------------- // gets enemy list from the enemy sensor function array<Pawn> getEnemyListFromSensor( Pawn ai ); //--------------------------------------------------------------------- event enemyListSanityCheck( Pawn ai ); //===================================================================== // defaults defaultproperties { bHidden = true DrawType = DT_None } |
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