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//============================================================================= // LevelSummary contains the summary properties from the LevelInfo actor. // Designed for fast loading. //============================================================================= class LevelSummary extends Core.Object native; //----------------------------------------------------------------------------- // Properties. // From LevelInfo. var() localized string Title; var() string Author; #if !IG_TRIBES3 // michaelj: Use min/max instead var() int IdealPlayerCount; #endif var() localized string LevelEnterText; #if IG_TRIBES3 // michaelj: Additional information (some integrated from UT2004) var() Array< class<GameInfo> > SupportedModes "List of modes that this map supports."; var() Array< int > SupportedModesScoreLimits "Parallels the SupportedModes array. Score limit for each game type. 0 to disable."; var() localized String Description "Description of this level."; var() Material Screenshot "A screenshot of this level."; var() int IdealPlayerCountMin "Recommended minimum number of players for this level."; var() int IdealPlayerCountMax "Recommended maximum number of players for this level."; var() String ExtraInfo; var() bool HideFromMenus; #endif defaultproperties { } |
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