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class HavokVehicleWheel extends Core.Object #if IG_TRIBES3 // Alex: editinlinenew #endif native; // PARAMS var() float SuspensionStrength; // 50 var() float SuspensionDampingCompression; // 3 var() float SuspensionDampingRelaxation; //3 var() float MaxBrakingTorque;//1500 var() bool HasHandbrake; // connected to handbrake? var() float WheelTorqueRatio; // 0== not driven, 1 == takes all the torque, so make sure that all the wheels add up to about 1 and that opposing wheels are the same if you want to drive straight! var() float WheelRadius; // unreal units var() float WheelWidth; // unreal units var() int WheelAxleNumber; // 0 or 1 usually (specifies a grouping of wheels) var() float WheelMass; //10 var() float WheelFriction; // 1.25 var() float WheelViscosityFriction; // 0.05 var() enum EHavokSteerType { HK_STEER_Fixed, HK_STEER_Steered, } SteerType; // How steering affects this wheel. var() name BoneName; var() vector BoneOffset; // Offset from wheel bone to the middle of tyre. NB: Not affected by scale. var() float SuspensionTravel; var() float SuspensionOffset; var() name SupportBoneName; // Name of strut etc. that will be rotated around local X as wheel goes up and down. var() EAxis SupportBoneAxis; // Local axis to rotate support bone around. // OUTPUT // Calculated on startup var vector WheelPosition; // Wheel center in actor ref frame. Calculated using BoneOffset above. var float SupportPivotDistance; // If a SupportBoneName is specified, this is the distance used to calculate the anglular displacement. // Calculated each frame var float SuspensionPosition; // Output vertical position of wheel var float CurrentRotation; defaultproperties { SteerType=HK_STEER_Fixed SuspensionTravel=50.0 WheelRadius=35 WheelTorqueRatio=0.25 // for 4 wheels this gives all wheels the same. set to 0 for no power to this wheel WheelWidth=30 SupportBoneAxis=AXIS_X BoneOffset=(X=0,Y=0,Z=0) WheelAxleNumber = 0 WheelMass=10 WheelFriction=1.25 WheelViscosityFriction=0.05 SuspensionStrength=50 SuspensionDampingCompression=3 SuspensionDampingRelaxation=3 MaxBrakingTorque=1500 HasHandbrake=false } |
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