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//============================================================================= // HavokVehicle spawner location. //============================================================================= class HavokVehicleFactory extends Actor placeable; var() class<HavokVehicle> VehicleClass; var() int MaxVehicleCount; var int VehicleCount; event Trigger( Actor Other, Pawn EventInstigator ) { local HavokVehicle CreatedVehicle; if(VehicleClass == None) { Log("HavokVehicleFactory:"@self@"has no VehicleClass"); return; } if(!EventInstigator.IsA('UnrealPawn')) return; if(VehicleCount >= MaxVehicleCount) { // Send a message saying 'too many vehicles already' return; } if(VehicleClass != None) { CreatedVehicle = spawn(VehicleClass, , , Location, Rotation); VehicleCount++; CreatedVehicle.ParentFactory = self; } } defaultproperties { MaxVehicleCount=1 bHidden=true Texture=Texture'Engine_res.Havok.S_HkVehicleFactory' RemoteRole=ROLE_None bNoDelete=True bDirectional=true } |
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