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// Havok orientation constraint. Actually is a orientation Action that will try to match // the two local basis. As the Action only deals with single bodies (it is a UnaryAction) // BodyB should always be None in this constraint. It is also not breakable. class HavokWeakOrientationConstraint extends HavokConstraint native placeable; cpptext { #ifdef UNREAL_HAVOK virtual bool HavokInitActor(); virtual void HavokQuitActor(); // removes the Action, not constraint virtual void UpdateConstraintDetails(); virtual void* GetBaseConstraint(); // returns the Action, not constraint #endif } defaultproperties { Texture=Texture'Engine_res.Havok.S_HkWeakOConstraint' fSpecificStrength = 0.1; fSpecificDamping = 0.01; AutoComputeLocals=HKC_AutoComputeBFromC; // base the B basis on the Constraint Actor rotation. bDirectional=True } |
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