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//============================================================================= // GameEngine: The game subsystem. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class GameEngine extends Engine native noexport transient; // URL structure. struct URL { var string Protocol, // Protocol, i.e. "unreal" or "http". Host; // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local. var int Port; // Optional host port. var string Map; // Map name, i.e. "SkyCity", default is "Index". var array<string> Op; // Options. var string Portal; // Portal to enter through, default is "". var int Valid; }; var Level GLevel, GEntry; var PendingLevel GPendingLevel; var URL LastURL; var config array<string> ServerActors, ServerPackages; var array<object> DummyArray; // Do not modify var object DummyObject; // Do not modify var bool bCheatProtection; var config String MainMenuClass; // Menu that appears when you first start var config String InitialMenuClass; // The initial menu that should appear var config String ConnectingMenuClass; // Menu that appears when you are connecting var config String DisconnectMenuClass; // Menu that appears when you are disconnected var config String LoadingClass; // Loading screen that appears var config String ConnectFailureClass; // When a client fails to connect to a network game var config String ReceiveFileClass; // When the client receives a file #if IG_SHARED // Ryan: var config String GameSpyManagerClass; var GameSpyManager GameSpyManager; #endif // IG #if IG_TRIBES3 // dbeswick: var float Padding1; var float Padding2; var float Padding3; #endif defaultproperties { MainMenuClass="" InitialMenuClass="" ConnectingMenuClass="" DisconnectMenuClass="" LoadingClass="" } |
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