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class RawMaterialFactory extends MaterialFactory; var() Class<Engine.Material> MaterialClass; function Engine.Material CreateMaterial( Core.Object InOuter, string InPackage, string InGroup, string InName ) { if( MaterialClass == None ) return None; return New(InOuter, InName, RF_Public+RF_Standalone) MaterialClass; } defaultproperties { MaterialClass=class'Shader'; Description="Raw Material" } |
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