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Tyrion.AI_VehicleFollowGoal

Extends
AI_DriverGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_DriverGoal
            |   
            +-- Tyrion.AI_VehicleFollowGoal

Constants Summary
MAX_SPEED=10000.0f

Variables Summary
InternalParameters
IFollowFunctionfollowFunction
intpositionIndex
Pawntarget
Parameters
floatdesiredSpeed
floatproximity
NametargetName
floatterminalHeight
floatterminalVelocity
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function cleanup ()))
function construct (AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional int aPositionIndex, optional float aTerminalVelocity, optional float aTerminalHeight, optional float aDesiredSpeed ))
Inherited Functions from Tyrion.AI_DriverGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Constants Detail

MAX_SPEED Source code

const MAX_SPEED = 10000.0f;


Variables Detail

InternalParameters

followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

positionIndex Source code

var(InternalParameters) editconst int positionIndex;

target Source code

var(InternalParameters) editconst Pawn target;

Parameters

desiredSpeed Source code

var(Parameters) float desiredSpeed;
Preferred travel speed

proximity Source code

var(Parameters) editinline float proximity;
How close to get while following

targetName Source code

var(Parameters) editinline Name targetName;
A pawn to follow

terminalHeight Source code

var(Parameters) float terminalHeight;
How high to end up over the target - 0 means 'DONT_CARE'

terminalVelocity Source code

var(Parameters) float terminalVelocity;


Functions Detail

cleanup Source code

function cleanup ( ) )

construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional int aPositionIndex, optional float aTerminalVelocity, optional float aTerminalHeight, optional float aDesiredSpeed ) )


Defaultproperties

defaultproperties
{
	proximity = 2000
	bInactive = false
	bPermanent = false
}



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Creation time: st 23.5.2018 00:10:27.878 - Created with UnCodeX