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Tyrion.AI_TakeCoverGoal

Extends
AI_MovementGoal

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_TakeCoverGoal

Variables Summary
InternalParameters
Pawntarget
Parameters
boolbSearch
floatenergyUsage
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Pawn _target, bool _bSearch, optional float _energyUsage ))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

target Source code

var(InternalParameters) editconst Pawn target;

Parameters

bSearch Source code

var(Parameters) bool bSearch;
look around if no cover is found?

energyUsage Source code

var(Parameters) float energyUsage;


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn _target, bool _bSearch, optional float _energyUsage ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false
}

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Creation time: st 23.5.2018 00:10:27.639 - Created with UnCodeX