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Tyrion.AI_SquadFollowGoal

Extends
AI_SquadGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_SquadGoal
            |   
            +-- Tyrion.AI_SquadFollowGoal

Variables Summary
InternalParameters
Pawntarget
Parameters
floatenergyUsage
floatformationDiameter
Character.GroundMovementLevelspreferredGroundMovement
floatproximity
NametargetName
floatterminalHeight
floatterminalVelocity
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Pawn target, optional float proximity, optional float formationDiameter, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional Character.GroundMovementLevels preferredGroundMovement ))
Inherited Functions from Tyrion.AI_SquadGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

target Source code

var(InternalParameters) editconst Pawn target;

Parameters

energyUsage Source code

var(Parameters) float energyUsage;

formationDiameter Source code

var(Parameters) float formationDiameter;
What's the approximate diameter of the formation?

preferredGroundMovement Source code

var(Parameters) Character.GroundMovementLevels preferredGroundMovement;

proximity Source code

var(Parameters) float proximity;
How close to get to one's desired position while following

targetName Source code

var(Parameters) editinline Name targetName;
A pawn to follow

terminalHeight Source code

var(Parameters) float terminalHeight;

terminalVelocity Source code

var(Parameters) float terminalVelocity;


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn target, optional float proximity, optional float formationDiameter, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional Character.GroundMovementLevels preferredGroundMovement ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false


	proximity = 800
	formationDiameter = 600
}



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Creation time: st 23.5.2018 00:10:27.559 - Created with UnCodeX