Tyrion.AI_SquadFollowGoal
- Extends
- AI_SquadGoal
- Modifiers
- editinlinenew
Core.Object
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+-- Core.RefCount
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+-- Engine.Tyrion_GoalBase
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+-- Tyrion.AI_Goal
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+-- Tyrion.AI_SquadGoal
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+-- Tyrion.AI_SquadFollowGoal
Inherited Variables from Tyrion.AI_Goal |
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource |
Functions Summary |
| | construct (AI_Resource r, int pri, Pawn target, optional float proximity, optional float formationDiameter, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional Character.GroundMovementLevels preferredGroundMovement ))
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Inherited Functions from Tyrion.AI_Goal |
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved |
InternalParameters
var(InternalParameters) editconst
Pawn target;
Parameters
var(Parameters) float energyUsage;
var(Parameters) float formationDiameter;
preferredGroundMovement Source code
var(Parameters)
Character.GroundMovementLevels
preferredGroundMovement;
var(Parameters) float proximity;
var(Parameters) editinline Name targetName;
var(Parameters) float terminalHeight;
var(Parameters) float terminalVelocity;
overloaded
function construct (
AI_Resource r,
int pri,
Pawn target, optional
float proximity,
optional
float formationDiameter, optional
float energyUsage,
optional
float terminalVelocity, optional
float terminalHeight,
optional
Character.GroundMovementLevels
preferredGroundMovement ) )
defaultproperties
{
bInactive = false
bPermanent = false
proximity = 800
formationDiameter = 600
}
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Creation time: st 23.5.2018 00:10:27.559 - Created with
UnCodeX