| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_MovementGoal
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+-- Tyrion.AI_PatrolGoal
| Variables Summary | |
|---|---|
| Parameters | |
| bool | bExecuteOnce |
| Character.GroundMovementLevels | groundMovement |
| array<Name> | patrolPointNames |
| Functions Summary | ||
|---|---|---|
![]() | construct (AI_Resource r, int pri )) | |
| Inherited Functions from Tyrion.AI_MovementGoal |
|---|
| characterResource, findResource, getResourceClass |
| Variables Detail |
|---|
Go through the patrol nodes just once
Desired ground movement speed
A list of named pathfinding nodes (PlacedNode's)
| Functions Detail |
|---|
construct Source code| Defaultproperties |
|---|
defaultproperties
{
bInactive = false
bPermanent = false
priority = 30
groundMovement = GM_Walk
bExecuteOnce = false
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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