Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_GoalBase | +-- Tyrion.AI_Goal | +-- Tyrion.AI_MovementGoal | +-- Tyrion.AI_PatrolGoal
Variables Summary | |
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Parameters | |
bool | bExecuteOnce |
Character.GroundMovementLevels | groundMovement |
array<Name> | patrolPointNames |
Functions Summary | ||
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construct (AI_Resource r, int pri )) |
Inherited Functions from Tyrion.AI_MovementGoal |
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characterResource, findResource, getResourceClass |
Variables Detail |
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Go through the patrol nodes just once
Desired ground movement speed
A list of named pathfinding nodes (PlacedNode's)
Functions Detail |
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Defaultproperties |
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defaultproperties
{
bInactive = false
bPermanent = false
priority = 30
groundMovement = GM_Walk
bExecuteOnce = false
}
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