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Tyrion.AI_JetpackBehindGoal

Extends
AI_MovementGoal

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_JetpackBehindGoal

Variables Summary
InternalParameters
IFollowFunctionfollowFunction
Pawntarget
Parameters
vectordestination
floatproximity
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function cleanup ()))
function construct (AI_Resource r, int pri, Pawn _target, optional vector _destination, optional float _proximity, optional IFollowFunction _followFunction ))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

target Source code

var(InternalParameters) editconst Pawn target;

Parameters

destination Source code

var(Parameters) editinline vector destination;
Where to jetpack to? (if (0,0,0) the action will chose a point)

proximity Source code

var(Parameters) editinline float proximity;
How close to get while following


Functions Detail

cleanup Source code

function cleanup ( ) )

construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn _target, optional vector _destination, optional float _proximity, optional IFollowFunction _followFunction ) )


Defaultproperties

defaultproperties
{
	proximity = 500
	bInactive = false
	bPermanent = false
}



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Creation time: st 23.5.2018 00:10:27.115 - Created with UnCodeX