Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_GoalBase | +-- Tyrion.AI_Goal | +-- Tyrion.AI_MovementGoal | +-- Tyrion.AI_JetpackBehindGoal
Variables Summary | |
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InternalParameters | |
IFollowFunction | followFunction |
Pawn | target |
Parameters | |
vector | destination |
float | proximity |
Functions Summary | ||
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cleanup ())) | ||
construct (AI_Resource r, int pri, Pawn _target, optional vector _destination, optional float _proximity, optional IFollowFunction _followFunction )) |
Inherited Functions from Tyrion.AI_MovementGoal |
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characterResource, findResource, getResourceClass |
Variables Detail |
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Where to jetpack to? (if (0,0,0) the action will chose a point)
How close to get while following
Functions Detail |
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Defaultproperties |
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defaultproperties
{
proximity = 500
bInactive = false
bPermanent = false
}
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