| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_MovementGoal
|
+-- Tyrion.AI_JetpackBehindGoal
| Variables Summary | |
|---|---|
| InternalParameters | |
| IFollowFunction | followFunction |
| Pawn | target |
| Parameters | |
| vector | destination |
| float | proximity |
| Functions Summary | ||
|---|---|---|
![]() | cleanup ())) | |
![]() | construct (AI_Resource r, int pri, Pawn _target, optional vector _destination, optional float _proximity, optional IFollowFunction _followFunction )) | |
| Inherited Functions from Tyrion.AI_MovementGoal |
|---|
| characterResource, findResource, getResourceClass |
| Variables Detail |
|---|
Where to jetpack to? (if (0,0,0) the action will chose a point)
How close to get while following
| Functions Detail |
|---|
cleanup Source code
construct Source code| Defaultproperties |
|---|
defaultproperties
{
proximity = 500
bInactive = false
bPermanent = false
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||