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Tyrion.AI_CombatMovementGoal

Extends
AI_MovementGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_CombatMovementGoal

Variables Summary
InternalParameters
IFollowFunctionfollowFunction
Pawntarget
Parameters
floatenergyUsage
floatproximity
floatsideStepInterval
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function cleanup ()))
function construct (AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional float aEnergyUsage, optional float aSideStepInterval ))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

followFunction Source code

var(InternalParameters) editconst IFollowFunction followFunction;

target Source code

var(InternalParameters) editconst Pawn target;

Parameters

energyUsage Source code

var(Parameters) float energyUsage;

proximity Source code

var(Parameters) float proximity;

sideStepInterval Source code

var(Parameters) float sideStepInterval;
how frequently AI's side steps when in CM_SIDE_STEP


Functions Detail

cleanup Source code

function cleanup ( ) )

construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn aTarget, optional float aProximity, optional IFollowFunction aFollowFunction, optional float aEnergyUsage, optional float aSideStepInterval ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false


	sideStepInterval = 6.0f
}



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Creation time: st 23.5.2018 00:10:26.616 - Created with UnCodeX