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Tyrion.AI_BucklerKnockGoal

Extends
AI_CharacterGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_CharacterGoal
            |   
            +-- Tyrion.AI_BucklerKnockGoal

Constants Summary
DEACTIVATION_DELAY=4

Variables Summary
InternalParameters
Pawntarget
Parameters
floatknockDistance
NametargetName
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Pawn _target, float _knockDistance ))
Inherited Functions from Tyrion.AI_CharacterGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Constants Detail

DEACTIVATION_DELAY Source code

const DEACTIVATION_DELAY = 4;


Variables Detail

InternalParameters

target Source code

var(InternalParameters) Pawn target;

Parameters

knockDistance Source code

var(Parameters) float knockDistance;
max ramming distance

targetName Source code

var(Parameters) editinline Name targetName;
Label of target (should be Player)


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Pawn _target, float _knockDistance ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false
	priority = 100


	targetName		= Player
	knockDistance	= 1000
}




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Creation time: st 23.5.2018 00:10:26.554 - Created with UnCodeX