| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_CharacterGoal
|
+-- Tyrion.AI_BucklerKnockGoal
| Constants Summary | ||
|---|---|---|
| DEACTIVATION_DELAY | = | 4 |
| Variables Summary | |
|---|---|
| InternalParameters | |
| Pawn | target |
| Parameters | |
| float | knockDistance |
| Name | targetName |
| Functions Summary | ||
|---|---|---|
![]() | construct (AI_Resource r, int pri, Pawn _target, float _knockDistance )) | |
| Inherited Functions from Tyrion.AI_CharacterGoal |
|---|
| findResource, getResourceClass |
| Constants Detail |
|---|
| Variables Detail |
|---|
max ramming distance
Label of target (should be Player)
| Functions Detail |
|---|
construct Source code| Defaultproperties |
|---|
defaultproperties
{
bInactive = false
bPermanent = false
priority = 100
targetName = Player
knockDistance = 1000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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