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Core.Object
|
+-- MojoCore.TsMojoAction
|
+-- MojoActions.TsAction
|
+-- MojoActions.TsCameraAction
|
+-- MojoActions.TsActionShakeView
| Variables Summary | |
|---|---|
| float | alpha |
| Vector | randomOffset |
| Vector | randomRotOffset |
| float | totalTime |
| TsActionShakeView | |
| Vector | amplitude |
| float | duration |
| float | easeIn |
| float | easeOut |
| Vector | frequency |
| Rotator | rotAmplitude |
| Vector | rotFrequency |
| float | shakeAttackTime |
| float | shakeDecayTime |
| float | shakeSustainTime |
| Inherited Variables from MojoActions.TsCameraAction |
|---|
| PC |
| Inherited Variables from MojoActions.TsAction |
|---|
| bShowSubtitles, DisableInMojo, DName, FastForwardSkip, Help, interpolator, interpTime, ModifiesLocation, Track, UsesDuration |
| Functions Summary | ||
|---|---|---|
![]() | float | GetDuration ())) |
![]() | OnFinish ())) | |
![]() | bool | OnStart ())) |
![]() | bool | OnTick (float delta)) |
![]() | bool | SetDuration (float _duration)) |
![]() | bool | UsesASD ())) |
| Inherited Functions from MojoActions.TsCameraAction |
|---|
| CanBeUsedWith, Start |
| Variables Detail |
|---|
If easeIn/duration/easeOut are all 0, use attack/sustain/decay. Do not use this and shakeAttack/Sustain/Decay together.
If easeIn/duration/easeOut are all 0, use attack/sustain/decay. Do not use this and shakeAttack/Sustain/Decay together.
If easeIn/duration/easeOut are all 0, use attack/sustain/decay. Do not use this and shakeAttack/Sustain/Decay together.
X,Y,Z = Pitch, Roll, Yaw
easeIn/duration/easeOut must all be 0. Amount of time spent ramping up the shake amount (can be 0)
easeIn/duration/easeOut must all be 0. Amount of time spent ramping down the shake amount (can be 0)
easeIn/duration/easeOut must all be 0. Amount of time spent holding the shake amount steady (can be 0)
| Functions Detail |
|---|
GetDuration Source code
OnFinish Source code
OnStart Source code
OnTick Source code
SetDuration Source code
UsesASD Source code| Defaultproperties |
|---|
defaultproperties
{
DName ="Shake View"
Track ="Effects"
Help ="Shake camera view"
UsesDuration =false
easeIn =0
duration =0
easeOut =0
shakeAttackTime =0.01
shakeSustainTime=0.5
shakeDecayTime =1
frequency =(X=100,Y=100,Z=100)
amplitude =(X=25,Y=25,Z=25)
rotFrequency =(X=100,Y=100,Z=100)
rotAmplitude =(Yaw=1250,Pitch=1250,Roll=0)
} |
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