GUI.GUIContextMenu
- Extends
- GUIComponent
Core.Object
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+-- GUI.GUI
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+-- GUI.GUIComponent
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+-- GUI.GUIContextMenu
Inherited Variables from GUI.GUIComponent |
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth |
Inherited Variables from GUI.GUI |
Controller, QBTN_Abort, QBTN_AbortRetry, QBTN_Cancel, QBTN_Continue, QBTN_Ignore, QBTN_No, QBTN_Ok, QBTN_OkCancel, QBTN_Retry, QBTN_TimeOut, QBTN_Yes, QBTN_YesNo, QBTN_YesNoCancel |
Inherited Enumerations from GUI.GUI |
eEditMask, eIconPosition, eImgAlign, eImgStyle, eListElemDisplay, EMenuRenderStyle, eMenuState, eProgressDirection, eTextAlign, eTextCase, eXControllerCodes |
Inherited Delegates from GUI.GUIComponent |
OnActivate, OnCapturedMouseMove, OnChange, OnClick, OnClientDraw, OnDblClick, OnDeActivate, OnDraw, OnFocused, OnHide, OnHitTest, OnKeyEvent, OnKeyType, OnLostFocus, OnMenuStateChanged, OnMessage, OnMousePressed, OnMouseRelease, OnPreDraw, OnRawXController, OnRender, OnRePositionCompleted, OnRightClick, OnShow, OnUpdateComponent, OnWatched, OnXControllerEvent |
Inherited Functions from GUI.GUIComponent |
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched |
var localized array<string> ContextItems;
var int ItemHeight;
var int ItemIndex;
var string SelectionStyleName;
delegate bool OnContextHitTest ( float MouseX, float MouseY )
function int AddItem ( string NewItem) )
function int InsertItem ( string NewItem, int Index) )
function bool RemoveItemByIndex ( int Index) )
function bool RemoveItemByName ( string ItemName) )
function bool ReplaceItem ( int Index, string NewItem ) )
defaultproperties
{
StyleName="ContextMenu"
SelectionStyleName="ListSelection"
}
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Creation time: st 23.5.2018 00:10:30.115 - Created with
UnCodeX