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Gameplay.InventoryStationAccessControl
Functions Summary | ||
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accessFinished (Character user, bool returnToUsualMovment) | ||
accessNoLongerRequired (Character accessor) | ||
accessRequired (Character accessor, InventoryStationAccess access, int armorIndex) | ||
changeApplied (InventoryStationAccess access) | ||
bool | directUsage () | |
bool | getCurrentLoadoutWeapons (out InventoryStationAccess.InventoryStationLoadout weaponLoadout, Character user) | |
bool | isAccessible (Character accessor) | |
bool | isFunctional () | |
bool | isOnCharactersTeam (Character testCharacter) |
Functions Detail |
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// Character no longer requires inventory station access.
// Armor Index of 0 implies light, 1 medium and 2 heavy.
// Provides an opportunity to set the weapons to be displayed on the interface. Return false top use the default behaviour.
// Returns true if Inventory Station can be accessed by the specified character. // Pre-Condition: a corresponding accessRequired call was made without a corresponding // accessNoLongerRequired // Pre-Condition: function is yet to return true (implies that after this function returns true it cannot
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