| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Gameplay.InventoryStationAccessControl
| Functions Summary | ||
|---|---|---|
![]() | accessFinished (Character user, bool returnToUsualMovment) | |
![]() | accessNoLongerRequired (Character accessor) | |
![]() | accessRequired (Character accessor, InventoryStationAccess access, int armorIndex) | |
![]() | changeApplied (InventoryStationAccess access) | |
![]() | bool | directUsage () |
![]() | bool | getCurrentLoadoutWeapons (out InventoryStationAccess.InventoryStationLoadout weaponLoadout, Character user) |
![]() | bool | isAccessible (Character accessor) |
![]() | bool | isFunctional () |
![]() | bool | isOnCharactersTeam (Character testCharacter) |
| Functions Detail |
|---|
accessFinished Source code
accessNoLongerRequired Source code// Character no longer requires inventory station access.
accessRequired Source code// Armor Index of 0 implies light, 1 medium and 2 heavy.
changeApplied Source code
directUsage Source code
getCurrentLoadoutWeapons Source code// Provides an opportunity to set the weapons to be displayed on the interface. Return false top use the default behaviour.
isAccessible Source code// Returns true if Inventory Station can be accessed by the specified character. // Pre-Condition: a corresponding accessRequired call was made without a corresponding // accessNoLongerRequired // Pre-Condition: function is yet to return true (implies that after this function returns true it cannot
isFunctional Source code
isOnCharactersTeam Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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