Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
class UWindowLayoutRow extends UWindowLayoutBase; var UWindowLayoutCell CellList; function SetupSentinel(optional bool bInTreeSort) { Super.SetupSentinel(bInTreeSort); CellList = new class'UWindowLayoutCell'; CellList.SetupSentinel(); } function UWindowLayoutCell AddCell(optional int ColSpan, optional int RowSpan) { local UWindowLayoutCell C; C = UWindowLayoutCell(CellList.Append(class'UWindowLayoutCell')); C.ColSpan = ColSpan; C.RowSpan = RowSpan; return C; } function float CalcMinHeight() { return 0; } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |