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//============================================================================= // Object to facilitate properties editing //============================================================================= // Animation / Mesh editor object to expose/shuttle only selected editable // parameters from UMeshAnim/ UMesh objects back and forth in the editor. // class AnimEditProps extends Engine.MeshObject hidecategories(Object) native; cpptext { void PostEditChange(); } var const int WBrowserAnimationPtr; var(Compression) float GlobalCompression; var(Compression) EAnimCompressMethod CompressionMethod; defaultproperties { GlobalCompression=1.0 } |
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