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UDebugMenu.UDebugMapListBox


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class UDebugMapListBox extends UWindow.UWindowListBox;

function DrawItem(Canvas C, UWindow.UWindowList Item, float X, float Y, float W, float H)
{
	if(UDebugMapList(Item).bSelected)
	{
		C.SetDrawColor(0,0,128);
		DrawStretchedTexture(C, X, Y, W, H-1, Texture'WhiteTexture');
		C.SetDrawColor(255,255,255);
	}
	else
	{
		C.SetDrawColor(0,0,0);
	}

	C.Font = Root.Fonts[F_Normal];
	ClipText(C, X, Y, UDebugMapList(Item).DisplayName);
}



defaultproperties
{
	ListClass=class'UDebugMapList'
	ItemHeight=13
}

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Class file time: ne 5.9.2004 16:02:20.000 - Creation time: st 23.5.2018 00:10:49.691 - Created with UnCodeX