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class UDebugMapListBox extends UWindow.UWindowListBox; function DrawItem(Canvas C, UWindow.UWindowList Item, float X, float Y, float W, float H) { if(UDebugMapList(Item).bSelected) { C.SetDrawColor(0,0,128); DrawStretchedTexture(C, X, Y, W, H-1, Texture'WhiteTexture'); C.SetDrawColor(255,255,255); } else { C.SetDrawColor(0,0,0); } C.Font = Root.Fonts[F_Normal]; ClipText(C, X, Y, UDebugMapList(Item).DisplayName); } defaultproperties { ListClass=class'UDebugMapList' ItemHeight=13 } |
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