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class UDebugMapList extends UWindow.UWindowListBoxItem; var string MapName; var string DisplayName; function int Compare(UWindow.UWindowList T, UWindow.UWindowList B) { if(Caps(UDebugMapList(T).MapName) < Caps(UDebugMapList(B).MapName)) return -1; return 1; } // Call only on sentinel function UDebugMapList FindMap(string FindMapName) { local UDebugMapList I; for(I = UDebugMapList(Next); I != None; I = UDebugMapList(I.Next)) if(I.MapName ~= FindMapName) return I; return None; } |
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