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//===================================================================== // AI_VehicleFollow // Follows an arbitrary pawn on the map //===================================================================== class AI_VehicleFollow extends AI_DriverAction editinlinenew; //===================================================================== // Variables var(Parameters) editinline Name targetName "A pawn to follow"; var(Parameters) editinline float proximity "How close to get while following"; var(Parameters) float terminalVelocity; var(Parameters) float terminalHeight "How high to end up over the target - 0 means 'DONT_CARE'"; var(Parameters) float desiredSpeed "Preferred travel speed"; var(InternalParameters) editconst Pawn target; var(InternalParameters) editconst IFollowFunction followFunction; var(InternalParameters) editconst int positionIndex; var ACT_ErrorCodes errorCode; // errorcode from child action //===================================================================== // Functions //--------------------------------------------------------------------- // Callbacks from Navigation System actions function actionSucceededCB( NS_Action child ) { super.actionSucceededCB( child ); errorCode = ACT_SUCCESS; } function actionFailedCB( NS_Action child, ACT_ErrorCodes anErrorCode ) { super.actionFailedCB( child, anErrorCode ); errorCode = anErrorCode; } //--------------------------------------------------------------------- function cleanup() { super.cleanup(); followFunction = None; } //===================================================================== // State code state Running { Begin: if ( target == None && targetName == '' ) { log( "AI WARNING:" @ name @ "has no target" ); fail( ACT_INVALID_PARAMETERS, true ); } if ( target == None ) target = Pawn(vehicle().findByLabel( class'Engine.Pawn', targetName, true )); if ( resource.pawn().logTyrion ) log( name @ "started." @ resource.pawn().name @ "is following" @ target.name ); if ( target == None ) { log( "AI WARNING:" @ name @ "can't find specified pawn" ); fail( ACT_INVALID_PARAMETERS, true ); } waitForAction( class'NS_Follow'.static.startAction( AI_Controller(vehicle().controller), self, target, proximity, followFunction, positionIndex, , terminalVelocity, terminalHeight, desiredSpeed ) ); if ( resource.pawn().logTyrion ) log( name @ "(" @ resource.pawn().name @ ") stopped with errorCode" @ errorCode ); if ( errorCode != ACT_SUCCESS ) fail( errorCode ); else succeed(); } //===================================================================== defaultproperties { satisfiesGoal = class'AI_VehicleFollowGoal' } |
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