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//===================================================================== // AI_TargetSensor // Keeps track of a particular pawn // Value (object): pointer to the target or None //===================================================================== class AI_TargetSensor extends AI_Sensor implements IVisionNotification; //===================================================================== // Variables // Parameters var Pawn target; // the pawn this sensor is interested in var float canStillSeePeriod; // seconds after which a target is lost during which the AI still knows where the target is // Output var Vector lastPlaceSeen; // last known location of target var float lastTimeSeen; // time at which target was last seen var AI_Sensor timerSensor; //===================================================================== // Functions //--------------------------------------------------------------------- // vision callbacks function OnViewerSawPawn(Pawn Viewer, Pawn Seen) { if ( target == Seen ) { if ( sensorAction.resource.localRook().logTyrion ) log( sensorAction.resource.localRook().name $ ":" @ target.name @ "acquired" ); // discontinue countdown to "not seen" if timer present if ( timerSensor != None ) { timerSensor.deactivateSensor( self ); timerSensor = None; } setObjectValue( Seen ); } } function OnViewerLostPawn(Pawn Viewer, Pawn Seen) { local int timerValue; if ( target == Seen ) { lastPlaceSeen = Seen.Location; lastTimeSeen = target.level.TimeSeconds; if ( canStillSeePeriod <= 0 || class'Pawn'.static.checkDead( target ) ) { if ( sensorAction.resource.localRook().logTyrion ) log( sensorAction.resource.localRook().name $ ":" @ target.name @ "lost (" @ canStillSeePeriod @ ")" ); setObjectValue( None ); } else { timerValue = canStillSeePeriod + AI_SensorResource( class'Setup'.static.GetStaticSensorResource() ).globalSensorAction.timer.queryIntegerValue(); if ( timerSensor != None ) { timerSensor.deactivateSensor( self ); timerSensor = None; } timerSensor = class'AI_Sensor'.static.activateSensor( self, class'AI_TimerSensor', None, timerValue, timerValue ); } } } //--------------------------------------------------------------------- // Sensor callback (from timerSensor) function onSensorMessage( AI_Sensor sensor, AI_SensorData value, Object userData ) { //log( name @ "sensorMessage called by" @ sensor.name @ "with value" @ value.integerData ); timerSensor.deactivateSensor( self ); timerSensor = None; if ( class'Pawn'.static.checkDead( target ) || ( !sensorAction.resource.localRook().vision.isVisible( target ) )) { if ( sensorAction.resource.localRook().logTyrion ) log( sensorAction.resource.localRook().name $ ":" @ target @ "not seen for" @ canStillSeePeriod @ "seconds (lastTimeSeen:" @ lastTimeSeen $ ")" ); setObjectValue( None ); } } //--------------------------------------------------------------------- // perform sensor-specific startup initializations when sensor is activated function begin() { sensorAction.resource.localRook().RegisterVisionNotification( self ); } //--------------------------------------------------------------------- // perform sensor-specific cleanup when sensor is deactivated function cleanup() { //log( name @ sensorAction.resource.localRook().name @ "UNREGISTERING VISION" ); sensorAction.resource.localRook().UnregisterVisionNotification( self ); target = None; if ( timerSensor != None ) { timerSensor.deactivateSensor( self ); timerSensor = None; } } //--------------------------------------------------------------------- // Initialize set the sensor's parameters // 'target': the pawn this sensor is interested in // 'canStillSeePeriod': seconds after which a target is lost during which the AI still knows where the target is function setParameters( Pawn _target, optional float _canStillSeePeriod ) { if ( sensorAction.resource.localRook().logTyrion && ( (target != None && target != _target) || ( (canStillSeePeriod != 0 && canStillSeePeriod != _canStillSeePeriod)) )) log( name @ "is redefining its target value from" @ target @ canStillSeePeriod @ "to" @ _target @ _canStillSeePeriod ); target = _target; canStillSeePeriod = _canStillSeePeriod; if ( sensorAction.resource.localRook().vision.isVisible( target ) || (lastTimeSeen >= 0 && lastTimeSeen >= target.level.TimeSeconds - canStillSeePeriod )) { //log( name @ "TargetSensor ACTIVATED!" @ target.Level.TimeSeconds - lastTimeSeen @ "(lastTimeSeen:" @ lastTimeSeen $ ")" ); setObjectValue( target ); // so sensor message is sent when sensor is first activated } else { //log( name @ "target not visible" @ target.Level.TimeSeconds @ lastTimeSeen ); setObjectValue( None ); } } //===================================================================== defaultproperties { lastTimeSeen = -9999999 bNotifyOnValueChange = true bNotifyIfResourceInactive = true // vision based sensors have to pass through pawn lost messages when vision shuts down } |
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