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//===================================================================== // AI_TargetMemorySensor // Keeps track of a particular pawn; "knows" where pawn is for a while // even after losing sight of said pawn // // (Note: Since Tyrion can't distinguish sensors based on their parameters, // a new class was has to be created for any targetSensor with a differing // "canStillSeePeriod" value.) // // Value (object): pointer to the target or None //===================================================================== class AI_TargetMemorySensor extends AI_TargetSensor; //===================================================================== // Variables //===================================================================== // Functions //===================================================================== |
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