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//===================================================================== // AI_SquadPatrolGoal //===================================================================== class AI_SquadGuardGoal extends AI_SquadGoal editinlinenew; //===================================================================== // Variables var(Parameters) Name engagementAreaCenterName "Label of the Actorthat defines the center of the area to be guarded - any enemy within this area will be attacked; an empty label is taken to mean the AI itself"; var(Parameters) float engagementAreaRadius "Radius of engagement area"; var(Parameters) Name movementAreaCenterName "Label of the Actor that defines the center of the area the AI can move around in to defend; an empty label is taken to mean the AI's spawn location"; var(Parameters) float movementAreaRadius "Radius of movement area (0 is taken to mean infinite/no restrictions)"; var(Parameters) bool removeDefaultGuardGoals "Remove squad members' already existing default guard goals?"; var(InternalParameters) editconst Vector engagementAreaCenter; var(InternalParameters) editconst Actor engagementAreaTarget; var(InternalParameters) editconst Vector movementAreaCenter; var(InternalParameters) editconst Actor movementAreaTarget; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri, Vector _engagementAreaCenter, Actor _engagementAreaTarget, float _engagementAreaRadius, optional Vector _movementAreaCenter, optional Actor _movementAreaTarget, optional float _movementAreaRadius, optional bool _removeDefaultGuardGoals ) { priority = pri; engagementAreaCenter = _engagementAreaCenter; engagementAreaTarget = _engagementAreaTarget; engagementAreaRadius = _engagementAreaRadius; movementAreaCenter = _movementAreaCenter; movementAreaTarget = _movementAreaTarget; movementAreaRadius = _movementAreaRadius; removeDefaultGuardGoals = _removeDefaultGuardGoals; super.construct( r ); } //===================================================================== defaultproperties { engagementAreaRadius = 5000 movementAreaRadius = 4000 bRemoveGoalOfSameType = true bInactive = false bPermanent = false priority = 52 removeDefaultGuardGoals = true } |
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