Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 |
//===================================================================== // AISensorWithBounds // // Simply an AI_sensor packaged up with the value bounds the recipient // is interested in; allows the unique identification of the recipient // in the sensor's recipient list. // You want to use an "AI_SensorWithBounds" when you create multiple // sensors of the same type inside one action/goal. //===================================================================== class AI_SensorWithBounds extends Core.DeleteableObject native; //===================================================================== // Variables var AI_Sensor sensor; var float lowerBound; var float upperBound; //===================================================================== // Functions //--------------------------------------------------------------------- // Create a new sensor (or find pre-existing one) // Called by runnableActions // 'action' is the action setting up the sensor // 'resource' is what resource the sensor is collecting data on (can be None) // 'lowerbound' and 'upperbound' specify the range of values the action is interested in // (if 'upperbound' is not specified or 0, it is set to 'lowerbound') function activateSensor( ISensorNotification recipient, class<AI_Sensor> sensorClass, AI_Resource resource, optional float lowerBound, optional float upperBound, optional Object userData ) { self.lowerBound = lowerBound; self.upperBound = upperBound; sensor = class'AI_Sensor'.static.activateSensor( recipient, sensorClass, resource, lowerBound, upperBound, userData ); } //--------------------------------------------------------------------- // Create a new sentinel (or find pre-existing one) // Called by goal construct's // 'goal' is the goal setting up the sensor // 'resource' is what resource the sensor is collecting data on (can be None) // 'lowerbound' and 'upperbound' specify the range of values the action is interested in // (if 'upperbound' is not specified or 0, it is set to 'lowerbound') function activateSentinel( AI_Goal goal, class<AI_Sensor> sentinelClass, AI_Resource resource, optional float lowerBound, optional float upperBound, optional Object userData ) { self.lowerBound = lowerBound; self.upperBound = upperBound; sensor = class'AI_Sensor'.static.activateSensor( goal, sentinelClass, resource, lowerBound, upperBound, userData ); } //--------------------------------------------------------------------- // Remove a sensor // Called by RunnableActions when they are no longer interested in a sensor value function deactivateSensor( ISensorNotification recipient ) { sensor.deactivateSensor( recipient, lowerBound, upperBound ); } //--------------------------------------------------------------------- // Remove a sentinel // Called by goals when they are no longer interested in a sensor value function deactivateSentinel( AI_Goal goal ) { sensor.deactivateSensor( goal, lowerBound, upperBound ); } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |