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//===================================================================== // AI_GetOutOfWaySensor // Is this AI blocking someone? // Value (object): person being blocked //===================================================================== class AI_GetOutOfWaySensor extends AI_Sensor; //===================================================================== // Variables var Vector aimLocation; // where the avoidee (stored in value.objectData) is aiming //===================================================================== // Functions //--------------------------------------------------------------------- // convenience function to set all the variables (and the sensor value itself) function setValue( Object rook, Vector aimLocation ) { self.aimLocation = aimLocation; setObjectValue( rook ); } //===================================================================== |
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