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// ==================================================================== // Class: TribesGui.TribesOptionsNetworkPanel // // ==================================================================== class TribesOptionsNetworkPanel extends TribesSettingsPanel; var(TribesGui) private EditInline Config GUIComboBox ConnectionSpeedBox "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUICheckBoxButton DynamicNetspeedCheckBox "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton DefaultsButton "A component of this page which has its behavior defined in the code for this page's class."; var int iNetSpeed; var localized array<String> ConnectionStrings; function InitComponent(GUIComponent MyOwner) { local int i; Super.InitComponent(MyOwner); OnShow=InternalOnShow; OnHide=InternalOnHide; ConnectionSpeedBox.OnChange=OnConnectionSpeedChange; // Populate connection speed dropdown for (i=0; i<ConnectionStrings.Length; i++) { ConnectionSpeedBox.AddItem(ConnectionStrings[i]); } } function InternalOnShow() { DefaultsButton.bCanBeShown = true; DefaultsButton.Show(); DefaultsButton.OnClick=OnDefaultsClick; Refresh(); } function InternalOnHide() { SaveSettings(); } function Refresh() { local int i; if ( PlayerOwner().Player != None ) i = PlayerOwner().Player.ConfiguredInternetSpeed; else i = class'Player'.default.ConfiguredInternetSpeed; // Set these values according to UT2004 if (i <= 2600) iNetSpeed = 0; else if (i <= 5000) iNetSpeed = 1; else if (i <= 10000) iNetSpeed = 2; else iNetSpeed = 3; ConnectionSpeedBox.SetIndex(iNetSpeed); DynamicNetspeedCheckbox.bChecked = PlayerOwner().bDynamicNetSpeed; } function SaveSettings() { local PlayerController PC; PC = PlayerOwner(); // Save net speed if ( PC.Player != None ) { switch (iNetSpeed) { case 0: PC.Player.ConfiguredInternetSpeed = 2600; break; case 1: PC.Player.ConfiguredInternetSpeed = 5000; break; case 2: PC.Player.ConfiguredInternetSpeed = 10000; break; case 3: PC.Player.ConfiguredInternetSpeed = 20000; break; } PC.Player.SaveConfig(); } else { switch (iNetSpeed) { case 0: class'Player'.default.ConfiguredInternetSpeed = 2600; break; case 1: class'Player'.default.ConfiguredInternetSpeed = 5000; break; case 2: class'Player'.default.ConfiguredInternetSpeed = 10000; break; case 3: class'Player'.default.ConfiguredInternetSpeed = 20000; break; } class'Player'.static.StaticSaveConfig(); } // Save dynamic net setting PC.bDynamicNetSpeed = DynamicNetspeedCheckBox.bChecked; PC.SaveConfig(); } function OnConnectionSpeedChange(GUIComponent Sender) { iNetSpeed = ConnectionSpeedBox.GetIndex(); } function OnDefaultsClick(GUIComponent Sender) { class'Engine.Player'.static.ResetConfig("ConfiguredInternetSpeed"); PlayerOwner().ResetConfig("bDynamicNetSpeed"); Refresh(); } defaultproperties { ConnectionStrings(0) = "Modem" ConnectionStrings(1) = "ISDN" ConnectionStrings(2) = "Cable/ADSL" ConnectionStrings(3) = "LAN/T1" } |
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