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class PlayerRadarInfo extends Gameplay.RadarInfo; defaultproperties { relatedObjectClass = class'PlayerCharacterController' radarIcons(0)=(Material=texture'HUD.PlayerMarker',alpha=1) markerOffset = (X=0,Y=0,Z=120) bRespectRange = true bDisplayRadar = false bDisplayCommandMap = true colorType = COLOR_Neutral neutralColor = (R=255,G=255,B=255,A=255) } |
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