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/// /// /// class HUDThrowMeter extends HUDValueBar; function UpdateData(ClientSideCharacter c) { super.UpdateData(c); value = c.throwForce; maximumValue = c.throwForceMax; activeFullTexture.fadeProgress = ratio; bVisible = (value > 0); } defaultproperties { emptyTexture=(Material=Texture'HUD.ReticuleChargeEmpty',drawColor=(R=255,G=255,B=255,A=255),style=1) fullTexture=(Material=Texture'HUD.ReticuleChargeFull',drawColor=(R=255,G=0,B=0,A=255),bFading=true,bProgressControlled=true,fadeSourceColor=(R=255,G=255,B=0,A=255),fadeTargetColor=(R=255,G=0,B=0,A=255),style=1) barStartOffset=38 barEndOffset=38 } |
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